NO. APPEARING: 1-3
ARMOR CLASS: 7
HIT DICE: 2+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 1-6
SPECIAL ATTACKS: Paralysis
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
PSIONIC ABILITY: Nil (121 point attack)
Attack/Defense Modes: Nil (B/Nil)
LEVEL/ X.P. VALUE: III/ 90 + 3/hp
Giant Brain Mole: IV (145 +3/hp)
These are larger varieties of the common mole and as such will be found in most places in temperate to warm climates just underneath the surface of the earth. The giant mole has large and stong forepaws which are used for burrowing. Giant moles are fast and aggressive, especially against creatures smaller than themselves. They have poor eyesight butr exceptional hearing and can sense vibrations in the earth around them.
When they bite their claws are used for holding their food. Their saliva has a paralyzing agent which will hold the victim immobile for 3d4 turns if a saving through is failed. The agent is meant for the small animals which make up the giant moles standard diet (rats, giant earthworms, household pets, normal sized moles, etc.) and against creatures of dwarf size or larger, the saving throw is at +2.
Giant Brain Mole: The giant brain mole is a psionically sensitive variant of the giant mole. Like a normal brain mole they can sense psionic activity or spells or magic items which duplicate psionic activity within 30'. Giant brain moles are always hungry and they supplement their diet with the psionic energy of nearby creatures. They can use a 121 point strength mind thrust during psionic combat. There is a 20% chance per round that a permanent insanity will be inflicted upon non-psionic creatures under the giant brain mole's attack. Stopping the use of the spell or magic item will prevent the giant brain mole from using its mind thrust. Psionics must kill the giant brain mole or flee the scene to avoid the psionic attack.
Giant moles (and giant brain moles) are burrowing animals and thus can communicate with and are likely to be friendly to gnomes.